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Domains

A domain is your attribution anchor. Every player that registers on it belongs to you — your funnel, your stats, your earnings. You can run multiple domains (your manager sets a cap).

Connect flow

Add a hostname under Domains in the portal. It moves through these states:

StatusMeaning
PENDING_DNSAdded; waiting for your DNS to point at our ingress and be verified.
PROVISIONINGDNS verified; SSL/CDN provisioning in flight.
ACTIVELive and serving traffic.
ERRORProvisioning failed — fix DNS and retry verify.

DNS verification

To prove you control the hostname, add the TXT record shown in the portal at _lastdrop.<host>. Then point the host at our ingress (CNAME/A as instructed) and click verify.

Example DNS records
_lastdrop.play.example.com. TXT "lastdrop-verify=<token-from-portal>"
play.example.com. CNAME ingress.lastdrop.example.
note

The platform can set a per-partner domain cap and may suspend a domain for policy reasons. You always see the current status in the portal and via the GET /v1/domains endpoint.

Per-domain settings

Open a domain to customize how it looks and tracks:

  • Branding — site name, logo, brand colors.
  • Landing — design template (from your allowed set) + copy overrides (headline, sub-line, CTA).
  • Pixels — Meta Pixel allowlist + default pixel. Events with a pixel id outside the allowlist are dropped. The built-in event debugger shows the last events recorded on the domain with their match signals (fbp/fbc/fbclid) so you can verify wiring before spending.
  • Game pacing — activity presets for the demo stage and for real play, plus the table-chat toggle. Pick by the type of traffic landing on this domain; each preset's description says what it's tuned for. Presets are independent — combine freely.

Unsaved changes are marked with a dot on the tab; Branding/Landing/Pixels save together with the Save changes bar, pacing presets apply per-card.